Monday, October 15, 2018
Well, for the roughly bimonthly reminder that I am not the only toy collector in the family, Bunny Fett wanted you all to know about the cool Care Bear Barbie clothes she got at Walmart the other day.
Dads with young daughters (or wives into Care Bears and Barbie)...You're Welcome.
Sunday, October 14, 2018
I mentioned after the last one of these posts how I was trying to convince Jr. Fett that he didn't need to use the Hello Kitty mansion in every scenario.His response was that he liked it because it was one of the only terrain pieces we had that he was sure of what it was. I promised to explain to him any other piece of terrain he might like, so he could use it properly.
He showed me the rudimentary fortification from "The Corps" bucket. He was upset because it wasn't a good bunker, due to not being enclosed and having non-bullet reistant materials such as barrels in its construction. I told him it was a probably supposed to be an impromptu checkpoint. He asked what a checkpoint is, so I gave a brief rundown of checkpoints, security stations, border crossings, etc.
So of course he made a bureaucratic snafu with a long line of traffic to clear up. This is certainly the same kid who played mechanic with his big sister, and instead of working on toy cars with toy tools, they argued about pricing and features and warranties.
Saturday, October 13, 2018
...and, well, toy Orcs, I guess?
More wargaming with Jr. Fett on one of those evenings we already had the terrain set up, but didn't want to do the cleaning, so might as well get another game in. In this game, I wanted to do a sort of reverse of the "Bounty Hunter" formula, where the more formidable knight (with repeating crossbow) had to defend against a group of howling Orc barbarians. In the top photo you see the whole setup, as well as initial deployments. Above, you see the Orcs rushing the crossing. Unusual for him, the little general had bad dice early in the game, otherwise I suspect my Orcs would be pin-cushioned with crossbow bolts.
He did, ultimately, nail one of the Orcs fatally before the crossed the bridge. But now it's my time. Clobberin' time.
Wait...what's this? Jr. Fett knows how to kite? This is inconceivable! He thins the Orcs' numbers as he slowly withdraws.
I did manage to get a wound on the brave knight at this point, at the cost of a third Orc.
The final encounter. Here, my last Orc faces the knight. One wound to one wound. It could have gone either way...
The knight won (Jr Fett finally got his dice luck back). Here's a shot of my dead pool. Poor Orcses. Better luck next time!
Friday, October 12, 2018
So I found this going on in my office the other day. I asked the Jr. General what he was up to, and after several minutes of feverish explanation, I still had no idea. It appears to be Jedi and Clone Troopers vs Sith and Rebels in front of the Hello Kitty Mansion.
I'm trying to convince him we don't have to use the Hello Kitty house in every scenario. He really likes it for some reason. I think it's just because it's new.
Thursday, October 11, 2018
After initially being discovered, the Bounty Hunter continues eliminating sentries. He takes a few dings from the patrol laser rifles, but is not injured enough to conisider aborting.
The patrol falls back towards the command bunker. Their shots cease to connect.
Another sentry is eliminated, this time one who responded to the alarm from the other side of the compound. The remaining troops flee, rather than face the unstoppable nightmare any longer.
Zane Maddox finds himself alone, with no further layers of defenses. And surrenders. Probably the right call.
This time guys, I added a few home rules to the Future Wars set. First, repeated knockdowns count as a wound. The first sentry got a result of 'knocked down' on the wound table three times. So he was out of action for my own turn, then got back up. This immobilized the Bounty Hunter for three turns. The Sentry himself did nothing, as getting up from 'knocked down' takes the whole turn. It was just silly.
Also, I implemented a rudimentary morale system. I figured the seedy mercenaries would not fight to the death for some warlord who is clearly on the outs, and just eyeballed a good time for them to jump ship. I figured 50% casualties and getting pushed to the map edge is about when I would consider running.
Lastly, I sort of just made up the "arrest" skill for BH, where if he comes in base contact with his target, it victory. Seems fair, considering how outnumbered he is most of the time.
Wednesday, October 10, 2018
After reminding Jr. Fett about stealth and the stakes of his operation, the Bounty Hunter moves carefully into some concealment. Yes, I know a power armor is bigger than that rock, but the Bounty Hunter's armor is technically stealth materials, so I can live with this. At least he's trying.
The roving patrol, none the wiser, moves past the erstwhile lookout.
Which is when the Bounty Hunter strikes. The lookout is eliminated.
Though the patrol is alerted. They spot the Bounty Hunter and move to engage...
Tuesday, October 9, 2018
They don't seem like they'd be topical for a lot of people, until you realize that not everyone's demons are of the literal variety. Your demon, if not a genuine fiend, can be whatever it is you're trying to overcome. Whatever's been holding you back. These lines are from "Hero Of Our Time" a fan song made from one of the tunes in The Legend of Zelda - Breath of the Wild. I found it while looking for Goblin Slayer music videos. They resonated with me.
Good luck in finding your courage.
Godspeed on your way.
If you need help with your particular demon, give me a call.