- A slick system for building unique low points lists using just the forces you want, purchased by the model.
- It is a great way to get to play with those 'odds and ends' models you have kicking around, that are not quite enough to make an army, but you've been dying to get them painted and play anyway. Plus, lower model count saves $$$$
- Play times are shorter, so you get to play more games.
- Getting to explore the pro's and con's of individual models, without endangering a 'big' game of 40k, where one unit that doesn't pull it's own weight can spell defeat.
- A great Supplement, chock full of good rules, a simple campaign and experience system, and fun short fiction (maybe even some by yours truly).
Tuesday, August 31, 2010
Top 5 Reasons To Be Excited About Special Operations: Killzone
I have been pretty quiet about this project, not from lack of being excited, but because I am only a minor contributor, and I did not want to steal any of BigJim 's thunder, since this is, in essence, his brainchild. On the other hand, at this point, I feel that I have been neglectful in letting everyone know how cool this is going to be when it hits. For those of you unfamiliar with this, Special Operations: Killzone is a modification of the old Kill Team rules for low point skirmish games of Warhammer 40k. But at the same time it is so much more. Here are a few of the highlights: