This time around, after the debacle yesterday with my Harlequins, I decided to whip out the Dire Avengers and take advantage of the Aspect Warrior Rules in the Space Hulk Bible. This time, the heroic Space Elves prevailed! Also, I learned a few things:
- Dire Avengers are way more BA in Space Hulk than in mainstream 40K. Between mean Shuriken catapults, Shuriken Storm being a worthwhile tactic, and Exarch Bright Lance craziness, they are maybe the best choice in the game.
- I finally figured out what 'Mind War, ftw!' means. Astonishingly, I just never linked the two. In my defense, I only play Eldar in Space Hulk. Yes, really, the only reason I have any Eldar is for using them in Space Hulk.
- Bright Lance is great. Why do Eldar Melta have an ammo count in SH, but Bright Lance does not? I don't know, and I don't care. As long as my DA exarch can run and gun with this bad mama jama, Space. Is. Safe.
- I need to make more background for my Space Hulk Games. I have a pretty nice modular setup from the Halo Interactive board game, but I don't have any story or tasks other than 'kill the stealers and get out,' type deals. I need to find the mission books, or create more background info for myself. I did invent the name "Dubious Honor" for my Space Hulk when I was checking out at WalMart today. Not sure where it came from, but it will do as a working title. Giving my toys a reason for doing the things they do is maybe the most important part of the experience for me.