Tuesday, September 21, 2010
Reach For Some Halo
Despite how obvious this should seem to anyone who has played any of the Halo games, it bears repeating due to some comments I have seen online: Reach is a prequel. It takes place immediately prior to Halo: Combat Evolved, the first title in the franchise. I have heard a bit of rumblings about Bungie not making any more Halo games, this being the last in the setting, etc., etc. Well, I think that they will likely stop making them when they stop making money. It's possible they will move onto something else, I suppose, but that is like saying that George Lucas will stop selling Star Wars.
Without getting too much into it (and hopefully avoiding spoilers) Reach follows the exploits of a team of Spartan Supersoldiers during the unfolding Battle of Reach, and their actions to save the population of the doomed world. The tagline for the game was that before the game began, you knew how it was going to end, and, true to their word, the first image in the opening cutscene is the protagonist Noble Six's bullet riddled helmet laying on the ground.
What follows is roughly 330 minutes of gameplay and cutscenes, depending on the difficulty level you play and how frequently you die. You only play as Noble Six, not as any of the other members of Noble Team. Bummer. After playing as other characters in ODST, I sort of grew to enjoy the change of pace rather than the inflexibility of the first three Halo Games (as awesome as Master Chief is, it's nice to play other characters). Plus, who doesn't want to play as Emile or Jorge.
It's a fun game, and seems to have been better recieved by gamers than ODST, which is a good thing, as the franchise needed the boost. I think it was a fun game, and worth trying out for FPS fans as well as Halo Franchise Loyalists.