I love playing Space Hulk. Its rules are simple enough that my daughter can grasp the basics, and what little bit of math and number memory there is, I can remember off the top of my head and determine the result of dice rolls without referring to anything. This time was special, as I was using it for the debut of Vandal Team, my LEGO Spartan team made in honor of Halo: Reach and named after blog followers.
The setup was like this; Sammi set up her daemons counts as flood counts as genestealers (I know, our counts as are getting pretty complicated), which she set up on her side.
I set up Vandal Team on the far side of my little bridge, with Mario in front, as I was using his Plasma Sword as lightning claws.
There was no clear cut winner of this game, as we ran out of time due to Samantha's bedtime. It went well for me at first. The increased firepower took out a few Daemons before I even came to close quarters, but then as Sammi kept pouring them on, I started losing ground. Silar was taken out of action wounded first, as his gun can only fire every other round, and he had no CC bonus. Mario took a lot of melee, but because he was the vanguard, he too fell. On the last turn, Sammi finally started running low on Daemons, and this one really could have gone either way. As I said, it was called on account of bedtime.