Friday, November 12, 2010
Deathwatch Gaming: Brother Gregor Rides Again!
In any event, the game session went pretty smoothly. I managed not to die (something relatively new for me). I think the ferocity of the opponents is offset somewhat by the fact that Space Marines are, in fact, quite tough. I really love the Horde mechanic that this game has for resolving large scale combats. It keeps a cinematic scope, but still makes the game relatively fast paced, something I rather enjoy in a combat oriented RPG.
Now that I am talking about scale, it bears mentioning that scale is something this game really makes you think about. When you play Warhammer 40k, you sort of take for granted that a lone Tyranid Warrior is not a terrible threat, but when you only have 4 or 5 Deathwatch battle brothers with no appreciable heavy weaponry (heavy bolters still don't count), they are downright frightening. Throughout the whole scenario, you keep coming across more evidence of how monstrous and terrible the Tyranid invasion is, and how implacable a foe the xenos are. We played the first half last night, and we are scheduled to finishe in the first part of next week.
Without spoiling too much, let us just say that the first half of this scenario includes a harrowing firefight chase, a desperate last stand, and more Tyranid Warriors than I really care to think about. But with a good group of brothers...erm, gamers, it's nothing you can't handle. We had to eventually call it a night, but it was a blast. If you have not played the new Deathwatch RPG you really should give it a try. You can download the first two adventures for free here.