Friday, October 7, 2011
Picking A Faction Part I. The Hardest Part Of Starting A New Game.
Failing at the above task is just what hampered my Warhammer 40k experience. As much as people like to blame GW, I know for a fact that I would enjoy the game much better if I had really stopped and thought about who or what I wanted to play as in the beginning. This is why whenever I play a real game of 40k, I always end up playing as Codex: Chaos Space Marines; I have enough units of the Chaos codices to make a CSM list if it includes lesser Daemons and a tiny bit of 'counts as.'
In my other big game from the past, BattleTech, I knew what I was doing. I picked a faction (ComGuard) right at the beginning, and stuck with it through my whole gaming career. When the 'Mechwarrior' clicky game came out, they had been removed as a faction, and I basically was removed as a player. Looking back on that after my pretty eclectic experience with 40k makes me scratch my head.
Now that I am looking at Heavy Gear as an outlet for some of my miniature gaming, not to mention the hobby budget, I want to do this right. I want both my positive (BattleTech) and negative (40k) experiences with faction selection to guide my hand, like the sword of Inigo Montoya. (edit: can you tell I select a picture AFTER I write the article?)
In heavy gear I am served by the fact that most of the factions are apparently pretty evenly matched. It boils down to aesthetics, preferred play style, and available unit selection for each faction.
I started this thinking I was going to work through my options and make a selection at the end of the column, but it looks like I have a little more to work out, so I think we'll end it there, and pick this up another time.