Now for many of my readers who are 40k fans, Halo doesn't seem particularly grim in comparison, to, well, the grim dark future. To a group of gamers for whom the darkest setting they have played is Dragonlance, however, Halo can be a bit of a downer. After all, the whole premise of the universe is that humanity is at the tail end of losing a 40 year long war against superior aliens who are bent of exterminating our species. That they are doing a good job is only frosting.
The problem is, I want the campaign to be true (ish) to the games, books, and other media, but still have the players feel like their characters can have a positive effect on the outcome. I've come up with two possible solutions to this quandary so far:
- The Player Characters are a secret special forces team akin to the Headhunters (from the pics). They can have feats of daring-do, beat the bad guys, rescue the girl, and not have a 'visible' impact in the video game universe, because, well, their missions are secret.
- Post Halo 3. The future of the Halo universe, after the dissolution of the Covenant in the Great Schism, is not yet known. Karen Traviss is doing great work in this regard with her novel Glasslands, and its presumed follow ups, and I could have the PCs be a black ops team, like the one in that novel.