Happy Odin's Day everyone! In what I like to call my mid week affirmation of the Viking Pantheon (Humpday), we have another installment of the Sci-Rifle countdown. I have actually not been spending a ton of time online in the past few days, so I guess it is good that this countdown has kept me posting, otherwise there might have been some missed days. In any event, as I say a lot, on with the show!
Day 9: Republic Commando DC-17m
Republic Commando was a great game. Despite being what many reviewers panned as a re-skin of Halo, the game had a ton of features, like commandable squad members, which would see heavy use in subsequent, more successful games. It had a great story, a good combat system, and one of the neatest guns in Science Fiction; the modular DC-17m blaster rifle.
Created for the high risk missions of the Republic Commandos, the DC-17m packs a punch, is relaible, and incredibly versatile. In addition to its rate of fire, which is reminiscent of some gatling style machine guns, the modular DC 17m has a few extra surprises.
Like an anti-tank module for scrapping those heavy droids.
Or a sniper module, for when you really want to reach out and touch someone.
I mostly used the rifle module, and let Sev and Scorch do my sniping or tank busting (respectively). Why is there no Republic Commando 2?