You know what, better not to dwell on it. You might notice I've changed Shep's armor again. I changed it what to what I think of as 'Mass effect 2' default colors; i.e. grey and black rather than black and grey. I do not like how dark the made the default in ME3. It's sort of moot since the tech armor obscures it all anyway, but at least she looks rad in cutscenes. I know I say this in every post, but remember you can click to enlarge these. They are a lot bigger, since I figured out how to brush the bigger captures.
|I was going to reference the earlier 'Reaper in the Mist' piece and call this Thessia...We Have A Problem.|
|This is why I cut Shep out of most of the in-level captures. The tech armor throws the color scale all of. See what I mean about it not really mattering how her armor looks, though?|
|I used this one even though the composition is awkward, because I like the fact that Shep's hair shows red. It really is, but the wonky lighting in so many of the missions makes it look black in the captures.|
Then with Traynor's info (why can't Liara have found this out...darn you for making me realize this Gotthammer!), we head off to Sanctuary on the planet Horizon. Like Eden Prime, real estate on Horizon must be getting rock bottom prices these days, what with the Collectors and now Cerberus and Reapers.
|The weird thing about Shep in ME3 is that she pendulums between fairly homely and startlingly beautiful. I think this is one of her better moments. ME2 was much more consistent with facial animations.|
Next weeks update is I think the second to last in this series, and I will forewarn you, it's a big one!