Saturday, April 13, 2013
NECA Bioshock Infinite Elizabeth Part 1
So, on the recent trip to TRU, thisc caught my eye, and I decided I couldn't live without it. Elizabeth from Bioshock Inifinite. She's an amusing character who accompanies the player through the Dystopian world of ...umm, what was that place called again? Columbia! That's what it's called.
From the Package:
"The girl in the tower, who can change reality with the wave of her hand...
Imprisoned since childhood, Elizabeth yearns to experience a world she has only read about in books Freed from captivity by Booker DeWitt, she soon realizes the world outside is nothing like she dreamed...and the people responsible for her captivity will stop at nothing to get her back."
Elizabeth's primary function is as a plot point. She can open 'tears,' thin spots where dimensional realities collide. She takes you between alternate universes, and can also summon cover and allies. Her secondary function, however, is what makes her special: she is a never ending source of ammunition! Also, medkits, salts (mana, basically), and money! She just finds the stuff and tosses it to you when you need it! She's like the giving tree.