So, I played in a game with a new GM last night. Not new as in his first time, but rather that we switched campaigns finally. Not sure how much fun this campaign is going to be, however, as a bunch of players died. Now, don't get me wrong, I've never been the type of GM to spare the rod myself, but I always felt like an RPG session should feel like a movie. The PCs are protagonists. They are largely immune from mortal peril except in situations where it would enhance the story. If a PC can die doing something dramatic, or even failing in a dramatic way to spur on the rest of the group, then sure, good times, I'm all for it.
Then on the other hand, having PCs killed in rockfalls getting in to the dungeon. Seriously, no dramatic story element there, the guy just slipped and got crushed entering the tomb of whoever-it-was-khamun. It's definitely a different style, and I can even admit it's more realistic, as certainly not everyone who perishes in grand real life historical explorations does so in dramatic fashion. Still, if realism was my thing, would I be playing a game that has elves, and dwarves, and mind flayers?
Ii'm curious to know what other players and GM's stance is on this. Maybe I'm being narrow minded? I just think the fun of an RPG is in developing the character you are playing and having them respond to situations in a fashion ture to the character rather than yourself. If you have to react to situations like; "Grupthar gurgles as the life is crushed out of him by the ceiling trap," or constantly needing to come up with new characters, you don't really do much of that. Maybe I should plot my peaceful protest of this by just rolling up the same character and adding a suffix.
"I am Grupthar III, and I shall avange my father and grandfather's deaths!"