So, I awoke from my video game and sleep deprivation stupor and realized I had not posted for a week! I'm pretty sure that's the longest I've ever gone without posting, so, eh! The fact that work has been pretty terrible certainly contributes to my desire for electronic escapism, but the main reason is because I got Dragon Age: Inquisition.
Now, I am a known and avowed Mass Effect fanboy. And I did enjoy the previous two installments in the Dragon Age franchise. So me liking this is not surprising. What is surprising is that I am willing to call this my favorite game. Ever.
Rarely am I this decisive. There's a lot going on in this game, and most of it is great.
- Huge. Maybe not as big of a landmass as Skyrim, but likely close.
- Few loading screens. Your mileage may vary, but I don't get many loading screens, and they are very short (again, compared to Skyrim).
- Customization. The way armor and equipment work in Inquisition remind me of the good points of SWTOR. You can make your own with stuff you find too, and have control over the colors and properties of same.
- STORY. That's right, all caps. Like most BioWare games, the story is driven by the choices you make. Who you spare, who you side with, and where you go affect the story.
- Characters. There are some returning favorites, and some fun new faces. Obviously, a save game file where you didn't kill everyone will have more returning favorites than if you struck everyone down.
- Dragons. Actual honest to goodness dragons! Not those glorified Wyverns from Skyrim that boil down to nothing more than a source of Dragon Bone late in the game. Inquisition High Dragons are big, strong, fast, tough, and can eat your crew for breakfast if you let them.
- Long Haul. This game can be played for a long time, if you so choose. I'm 90 hours in and about two-thirds away from the end of the main campaign. Admittedly, I am going around stripping the land of resources and slaying dragons, but I digress. You can get a lot of play from this if you want.
- Side Missions. Most games' side missions feel repetitive, forced, and not worth the time spent playing them. Inquisition makes most of even the most minor side quests feel important and unique. The rewards you get from these quests also impact your likelihood of success later on...
- Hard. This is a sandbox style RPG, where if you wander into an area you shouldn't be, meeting enemies you are not ready for, you will be punished. My first encounter with Vinsomer on the Storm Coast leaps to mind.
- Learning curve. There's a lot to pick up if you want to fight effectively, especially on the higher difficulties. It helps a little to have played the previous games, but not as much as you think.
- No storage. The Inquisitor doesn't have a place to store anything. You have to just carry all of your stuff. Hawke and the Hero of Ferelden both had a stash, and their places were much smaller than Skyhold. Seriously, you could fit the Hawke Estate, the Hero's Camp, and the Normandy inside of Skyhold. There's no reason the Inquisitor has to live like a refugee!