Wednesday, May 17, 2017

SAN Check 1! Roleplaying With My Kids.


My daughter recently got it into her head she wanted to play Dungeons&Dragons with me. Not sure entirely where this came from, as I have not played a legit game of D&D since before she was born. 'Whatever' I thought, 'Should be fun' I thought.

Welp. There I go thinking again. Bunny Fett was the Dungeon Master, Junior Fett and I were PCs (Smarty the Archer and Bjorn the Warrior, respectively). And we were accompanied by one NPC, a Dragonman Cleric named Kaz.

Our Brave Heroes are on some sort of journey by caravan. Unfortunately, the caravan was raided by mysterious bandits in black clothes, and everyone runs for their lives in separate directions. Our Heroes' wagon crashes in the forest, killing the driver. Heroically, Smarty and Bjorn leave Kaz to work on the wagon, and explore a nearby hut. We see through the windows that there is a scroll and some sort of magic item in the middle of an ash pile.

Smarty and Bjorn return to the wagon to see that Kaz has turned one of the broken wagon's wheels into a table. Apparently Kaz is functionally impaired for much of the time. Kaz wants to check out the hut too, since he thinks it might have belonged to a former mentor of his. Kaz strolls in and picks up the Scroll and magic item, which he declares his mentor would have wanted. Smarty and Bjorn find a magical bow and shield, which they pick up, immediately taking fire damage. Kaz mentions that his mentor probably didn't want them to have those, and that they shouldn't have touched them. Kaz is also kind of a dick.

The Heroes head South in the direction they know there to be a town. Upon reaching the town, they are perturbed to discover they don't have any of the local currency with which to pay for services. The awkward young girl who runs the Inn tells them they could earn loot and the townsfolk's' favor by clearing out the spooky mansion across the street.

Across the street in the spooky mansion, our Heroes follow a friendly ghost which leads them to a very unfriendly Liger. Bjorn moves to block the path so the Liger cannot attack Smarty and Kaz, and attacks with his sword. Missing. Smarty shoots an arrow and hits it in the nose. Kaz does nothing of value. The Liger attacks, failing to do any damage to Bjorn. Bjorn attacks with his sword. Missing. Smarty shoots an arrow in the Liger's eye, killing it. Kaz does nothing of value.

Victorious, our Heroes find a veritable cornucopia of loot. Upgrades to everyone's gear! Also, they find a feeble old man, brother of the guy who owned the Liger, who had been trapped in the Spooky mansion all this time.Their work here done, and awash in the local currency, they return to the stable to pay for quartering their wagon, and thence the inn to pay for lodgings. While Bjorn and Smarty settle the bill, Kaz becomes a convert to the local religion after getting his hand severed but surviving due to the intervention of a deity known as "Illya." Bjorn and Smarty chip in to buy Kaz a prosthetic, which he couldn't otherwise afford.

Our Heroes need a new Cleric.
That's it for the inaugural session of SAN Check! Please let me know what you think in the comments. Also, I'd love to hear anyone else's experience in RPGs with kids. This was, astonishingly the first time I'd tried with my kids, everything to date has been tabletop or miniature gaming, some with RPG-like elements, but no RPG per se.

1 comment:

electricwave said...

cool,i played d&d many many years ago..ew